Slerp is a London-based technology company specialising in eCommerce for hospitality brands. It enables direct-to-consumer online ordering for all order types – on-demand, pre-orders, nationwide delivery, click-and-collect and table ordering. They have a simple but bold vision: Be a digital business partner to hospitality brands, helping them sell more and manage better.
Slerp Unlimited
UX Researcher, UX Designer, UI designer
12/04/2021 – 12/04/2022
In my first days at Slerp, I spent most of the time getting to know the product, analysing the most common actions that the user makes daily. I was thinking about how we could optimise the same and what technical limitation sits behind how we are doing certain things.
This is the easiest way to gather user requirements and depending on the question you put in the survey you can get both quantitative and qualitative data.
The answers in the survey clearly show that the main priority in the search for flights is the price, this is even stated as the number one reason to visit the site – to “Check prices”. The second conclusion we can make of the data gathered is that the steps in the process must be minimized and the user shouldn’t be forced to go through unnecessary steps like “Add-ons”. In addition, here are some of the answers to the question “What would you change or you think could be improved on the website or app that you were using for the booking process?”
Since there was no existing product I made a usability test on competitors websites. In the beginning, I explain the setup and how the session will be held. The first part includes a few personal questions and questions about travel website usage. I was trying to understand the context, user’s goals and user’s behaviour. In the second part, I ask the user to perform a few tasks on Qatar and Aer Lingus websites.
It’s only through analysing all the data you can clearly articulate the problems you’re attempting to solve for the user. In order to create an affinity diagram, I reviewed all of the research from my previous work plus two more usability tests provided by the UX Design Institute. I wrote notes about anything I find relevant to describing the current user experience: goals, behaviours, pain points, mental models, and contextual information. After that, I organized the Post-its into relevant groups. Here is the result:
I build on the work I did in the affinity diagram by putting even more structure on the analysis of my research data. I defined the high-level steps in the journey which correspond to the high-level groupings (more or less) from my affinity diagram and assess whether each step of the experience was positive or negative. This image represents the user’s experience during the process.
To highlight all the issues from the Customer Journey Map and the Affinity Diagram, a high-level flow needed to be defined for the new flight booking website. First, I sketched the flow diagram by hand before recreating the final document in a digital format. In the diagram, each screen is represented by a rectangular while the actions (such as clicking a button) are represented by a hexagon. The flow diagram will be a helpful guide for sketching the screens in the next stage.
Now that I have researched and stated the problem, it is time to start designing the solution and sketching is a vital step before prototyping or digital wireframing.
After the creation of the user flow diagram and the initial sketches of the screens, I felt more confident to start designing a medium level fidelity prototype. I took the time to design each screen with detail and made the prototype interactive so that I could have users use the prototype and get a realistic portrayal of how the flight booking experience would be.
Part of the transition from design to development is to communicate clearly to the developers what exactly we are going to build. It includes annotated notes or system rules. Without this blueprint key parts of the product may fail to be developed properly.
Although it was just an imaginary company the Fly UX was a huge opportunity for me to go through the whole UX process. I learnt about the importance of doing the research before starting to design, otherwise, you will work with nothing else than your own (or someone else) assumptions. All design and product decisions have to be based on research.
Organizing and analyzing a big amount of data was a challenge but thanks to some highly effective techniques like Affinity Diagram and Customer Journey Map it was easy to give a structure and see the user’s pain points in the process clearly.
I really enjoy the sketching and prototyping phase, I realize that my fine arts education and front-end experience are a valuable addition to this step of the UX process.
I’m sure that I didn’t solve all the issues that I address in the research phase, but hopefully, this project is just the beginning of many other opportunities.
If you have any comments I’d love to hear from you!